Rob Haines Creative Space

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in game photography

All photos were taken on PS5 in Quality mode with ray-tracing, and post-processed in Affinity Photo. Cinematic angles are the result of looking through the telescope, or crouching in front of a large rock to clip the camera through my character.

A cavern lit with pale green light, with a pointed arch holding up the roof. The floor is littered with mining implements and boxes and barrels full of mined crystal. An orange glow comes from the torch of a single miner, crouched beside the arch. Gille the Confessor, standing before a rough camp at the entrance to a cleft between grey-stone cliffs. Her sword is in her hand, and her cloak is splattered with the blood of wild animals. A tall cavern, filled with ruined architecture: large moss-strewn arches, broken fragments of a small aqueduct, and high above, the zigzag pattern of the surviving aqueduct. Water rains down, forming a shallow lake beneath a pale shaft of light. A shining golden grace, surrounded by glowing arcs, at the far edge of a series of shallow underground pools. A large clump of greenery sits in the foreground, where a rivulet of water streams from high above. A graveyard of large, obsidian carriages, scattered and ruined, beneath a towering grey cliff. The whole scene is awash with golden sunlight, carving a path through the wreckage and surrounding trees, and in the foreground lies the broken remains of a stone giant. A wide grey-green lake beneath tall grey cliffs, with a number of large, ominous-looking golden flowers in the water. A slope of variegated brown grass leads to the water's edge, beside a tree rich with autumn leaves. Sheep graze beside a shining sapling, on a hill overlooking a misty, golden plateau. An army is camped at the foot of the hill, and in the distance, grand statuary leads towards the Capital, while spectral banners loom overhead. A sheep grazes under a shining sapling on a hill overlooking the plateau. The walls of the Capital curve into the distance, and layers of cliffs rise up in the space between. A large golden Erdtree dominates the skyline, and beyond, the silhouettes of a trio of windmills. Melina, a pale woman with a grey cloak, kneels beside a shard of grace, opposite a hooded figure. Their hands reach out to one another, but the touch is obscured by the gracelight. Beyond the light of grace, it is nighttime, the plateau washed with shades of blue. An army camp, decorated with Erdtree iconography. Grey-metal carriages are parked amidst the tents and wooden stakes, and in the distance the gateway to the Capital is washed with morning sun. A large stone ruin against a rich yellow clouded sky. Beyond the ruin, jagged peaks rise towards the clouds. A clump of broken-down stone ruins amidst a shallow lake, decorated with little purple flowers. On the lakeside, the trees are golden, and at the far left, spectral banners rise in the distant sky. A rear view of a rider urging her horse through the lake, between stone ruins. The water churns in their wake, the brown shrubs and purple flowers blurred in their passing. Ahead, basalt columns rise at jagged angles. A shard of grace at the heart of a ruined chapel, full of large broken pots and a copse of golden trees. Melina, a pale woman in a grey cloak, tilts her head back as she recites tales of Marika to Gille, sitting beside a grace in a patch of yellow flowers. A hooded figure sits at a glowing golden grace amidst bright yellow flowers, beside Melina, a pale woman in a grey cloak. She has her head tilted back as if reciting sacred verse. A view towards the chapel door the following morning, to the city wall beyond. The grace sits amidst variegated grasses, and shattered pots are scattered amongst the vegetation. A giant with a massive axe stands watch over the Altus Plateau. The vast brilliance of the Erdtree washes the scene in golden light, but there's a cool blue mist still clinging to the ground. A wide processional stair climbing towards the gates of the Capital. Monumental statues of rulers on horseback stand atop large stone bases to either side, and the golden brilliance of the Erdtree looms overhead. A shady clump of stone ruins in a misty valley. Pink flowers carpet the hillside where the sun reaches, and the trees beyond are dense with varigated brown leaves. Three monstrous hooded figures dance around a glowing silver beetle, in a dim, misty forest. A high plateau covered in little red flowers, just outside the walls of the Capital. Tall pine trees stand with rich brown foliage, and grey rock emerges from beneath the vegetation here and there. Beyond, the trunk of the Erdtree glows brilliant against the clouds. A memorial of many large stone swords, pierced into the ground, on a hillside beneath the light of the Erdtree. The grass below is tangled with little white flowers, and a knight sits amongst the blades, his sword across his lap. A ruined church, lit by golden sunset, amongst small cliffs of grey stone. In the foreground, a shock of purple flowers decorates a cluster of gravestones, and above, the shining branches of the Erdtree reach down like fingers. A cliffside village in the evening sun. Houses perch on rising stone terraces, leading up towards a trio of windmills stark against backlit dark clouds. A misty village, awash with little pink flowers. Tall cruciform posts draped in flowers stand beside rough fences. A winding stepped path, leading up through the village towards a windmill at the peak. Pink-flower laden posts shape the path, and on the cliff above, two villagers are dancing. A view down the stairs, back into the village. There's a profusion of pink flowers around a cruciform post in the foreground, and a large grey outcrop of rock on the other side of the path. The houses are tumbledown, their stonework broken, their timbers jagged. A stony path arcing up towards the windmills, leading between patches of pink flowers and decorated posts. A shining grace in a field at the foot of a large stone windmill. The blades are in disrepair, and the light grey stone is overgrown with red foliage. Tall golden trees grow clustered around the base of the structure, and the sky beyond is cast in shades of grey-pink. A red-haired woman standing in the field beside the windmill. Her hair is pulled back in a pony-tail, and she is cradling her arm. A red-haired woman standing in front of the windmill and the shining grace. Her right arm is a golden metallic prosthetic, and she has a determined expression on her face. Gille, her confessor cloak flaring wide as a golden shockwave ripples from her body, concentric spheres of light distorting the view of the tunnel she's in. A dimly-lit slope in a hero's grave. Torches lead the eye to a statue shining a light at the floor, where it inscribes an Erdtree symbol. Pairs of statues bearing oil lanterns, leading down towards a skeleton standing before an archway. A close-up of a statue of a skeletal figure wearing a heavy robe and a crown of thorns. They are holding a staff emitting a beam of light. A crystalline cavern lit by neon blue crystals in the walls. Wooden beams and vast tree roots prop up the ceiling, and wooden platforms and stairs lead deeper into the mine. A sorceror's study, atop a tower, with a shining shard of grace and a heavy metal chest limned with light. The sorceror is still at his desk, behind piled books and candlesticks, but he is long dead. A gentle rocky slope of golden grass and green-leaved bushes, leading towards a vast stone tower with intricately-carved doors. A densely-wooded path leading towards a square-faced castle enshrouded in grey-green mist. A moderately-sized castle in a swamp of green-brown water, against a clouded golden sky. Two eagles are perched on a rock in the foreground, as if watching the castle. Within the castle, large red-slated buildings lie at oblique angles, barely emerging from the murky swamp waters. To the left, an octagonal stone tower buttresses the castle wall, and to the right, a sunlit ladder leads up a sturdy wooden structure. A cluster of highly-detailed stone statues, robed figures in dynamic poses, beneath a portcullis beside a shard of grace. A dark corner of the castle, surrounded by blood-spattered statues in various poses, lit by the light of grace. The corpse of an emaciated dog lies in the yellowed grass, and a spirit - shining white - is on their knees, weeping against the wall. A grace amidst yellow grass and dimly-lit statuary in the rain. A shaded castle rooftop, decorated with statues of praying figures. Ivy vines have climbed the statues, robing them in red-gold leaves. A wooden walkway in the shaded castle, full of intricately-carved stone figures. A grace shard on a faded red carpet in a castle banqueting hall. Above the high table is a large portrait of Malenia, a female figure in a red cloak and distinctive swept-back armour and helm. The walls are decorated with prosthetic limbs. A memorial of large stone swords piercing the ground, speckled with little pink flowers. In the distance, the lower slopes of Altus Plateau curve away, shrouded in mist. A sword memorial, on a flattened peak. Beyond, a volcano rises into the sky, with multiple layers of overlapping basalt peaks, jagged and broken like fangs. An expansive view across the Altus Plateau, past a minor Erdtree and a shattered stone causeway, to overlapping layers of tree-strewn cliffsides. In the distance, the windmill village can be seen to the left, and the Capital walls lead to the right, towards distant spears of ice. A glorious sunset overlooking a minor Erdtree. Pine trees along the ridgeline cast long shadows across the red-brown grass. The sky is radiant with shades of orange light, and below the cliffs, the plateau descends into mist-soaked forests. A view past catapults and barricades of wooden stakes to the walls of the Capital, and the shining trunk of the Erdtree beyond. The walls curve out of sight to the right, and above, the golden branches of the Erdtree creep across a clouded orange sky. A view across the Altus Plateau at night. Spectral banners stand white against the pale blues of darkness, and to the right, the jagged slopes of the volcano rise from the mist. Gille and Marika sit beside a grace on a twisted battlefield, within the Capital walls. Marika recites mythology, amidst fallen artillery and shattered wagons. Vast statues of knights on horseback line a processional staircase through the outskirts of the Capital. The surrounding structures are rich with variegated brown trees. A processional staircase with a circular dais around a shining golden sapling. Beyond, the path is shattered and broken, the earth pierced by giant spears and cratered by artillery. Gille rides through a golden forest, her teardrop shield on her back and her sword glowing with holy light. An understated archway leading into the Capital, through a side entrance. The portico is overgrown with red-gold ivy, encroached upon by nearby trees.
© Rob Haines, 2025
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