Rob Haines Creative Space

Rob Haines Creative Space

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in game photography

All photos were taken on PS5 in Quality mode with ray-tracing, and post-processed in Affinity Photo. Cinematic angles are the result of looking through the telescope, or crouching in front of a large rock to clip the camera through my character.

A confessor on horseback, riding across a wide stone bridge littered with wooden stakes and ragged military banners. The light is sickly-pale, and in the distance multiple levels of ruins and grey fortresses rise beneath a twisted gold-seamed tree. An army camp shortly after dusk, clad in shades of deep blue. Steel pikes rise silhouetted against the night. Rolling hillsides with pine trees recede into the distance, growing paler blue as they approach the dying light of the day. A site of grace in the entrance to an underground forge. Pots are laden with burning coals, beside discarded half-forged weaponry, and heavy iron chains dangle from the ceiling. A ornate stone altar in the shape of a massive anvil, in a stone chamber lined with heavy iron chains and rusted weaponry. Half-melted candles cast light from atop the altar, and a shining tendril of blue light rises from the pavestones to the right-hand side. A misty stream running beside stone castle walls. Tall iron pikes are set into the banks, and impaled upon them, many burning humanoid corpses. Around them, pine trees rise into a grey-blue sky. An eagle with grey-brown feathers and a white head perches on a grey cliffside in front of a raging waterfall. White water cascades over jagged rocks and plunges out of sight below. On the far side of the river, the cliff is reinforced with stonework columns leading the eye upwards. A white spectral figure kneels before the altar of a small chapel lit by blue candles. Three statues of a robed figure stand in alcoves beyond the altar, and there are a number of rough wooden benches for the absent congregation. A castle rampart, stacked with rope-bound barrels and a single white skull. Beyond the battlements, multiple layers of structures reced into the distance: first, a church-like building within the castle, then a further rampart, a tall arched belfry and in the far distance, a viaduct high above. A square castle banqueting hall, with six heavy wooden tables overseen by a pair of chandeliers. A shard of Grace sits at the heart of the room, its golden light contrasting and mixing with the blue candles and torches that wash the outer edges of the chamber. A grand circular reflecting pool at the heart of a square castle courtyard, in the rain. A golden shard of grace shines from the very centre of the water. A shadowed plateau, rainswept amidst crumbling streams of darkness rising into the sky. A narrow, winding road leads past a golden cross-and-sickle and on through the landscape to where a flaming golem stands guard before a massive black fortress with an arched viaduct to one side. A golden plateau lies shadowed beneath the reaching branches of a vast tree, where columns of dark ask hang in midair. The cliffs rise in layers reaching back into the distance, where a long viaduct stands grey against pale yellow fog. A flaming golem stalks the road in the bottom-right. A ruined cathedral, its roof long-absent, lit by wan yellow daylight. Circular columns still hold up some of the archways down the side of the nave, and at the far end stands a decapitated statue of Marika, her arms wide before a flaming crucible. A ruined cathedral beneath a wan yellow sky, heavy with cloud, veils and a large moon. A wide crucible full of ash and flame sits at the heart of the structure, and to the left a black fortress rises beyond a line of trees. A golden cross-and-sickle rising above yellow grasses, beside a jagged grey outcrop of rock that reaches towards rusty clouds. A view of the black citadel, framed by the great shadowy tree behind it. The sky is a sickly yellow, held up by columns of black ash. Dark pine trees line the cliffs, and the scene is framed by the silhouette of a deciduous tree to the right. The black-and-gold Scadutree rises into a painfully bright yellow sunrise, the dawn light sweeping through low-lying fog. Below, a vast black fortress stands partially-obscured by rising ash and yellowed fog. To the right, a ruined cathedral stands atop a grey cliff. A view past a cliffside heavy with grey pine-trees, towards the Scadutree looming over the Shadow Keep beneath. Rising cliffs fill the space between, some topped with ruins and greenery, others orange with fetid water. The sky is yellow-gray with veils and rising ash. A shard of grace in a ruined forge entrance, surrounded with shattered grey paving, pots full of burning coals, and rusted remnants of half-forged weaponry. A partly-submerged chamber in a decrepit underground forge. A shaft of daylight breaks through from above, lighting the pale surface of the water and a broken column collapsed into a heap. A cruelly-curved hook hangs from the ceiling on a series of chains and pulleys. A stocky forge golem stomping down a waterlogged corridor with a crucible full of molten metal atop its head. Its flesh is stone, and its arms dangle towards the floor, with heavy fists. An anvil-like altar in the depths of the forge; there's a hole at the altar's heart leading to a furnace within, and grey smoke belches out into the room. Rusted chains dangle from the ceiling, and the floor is covered in piled rubble and misformed weaponry. A woman on horseback, golden in her radiance, gallops across a shadowed plateau cast in shades of blue. Dark yellow grasses coat the rolling plain, and rising ridgelines lead towards a distant cast iron golem full of flame, standing guard before a silhouetted fortress. A shining golden cross-and-sickle shape, against a veil-clad sky and dark pine-trees. To the right, a fortified tower stands atop cliffs. A view from above of a small castle, at night. Two octagonal towers rise from ramparts decorated with crescent moon banners. A dark archway leads into a square guardhouse, and below the castle a lightly-wooded plain recedes into the distance. A grassy canyon between two cliffs, painted in shades of purple. Occasional spectral gravestones pepper the grass, and small trees stand silhouetted against the pale purple light seeping in from the far end. A white spectral figure sits mournfully on a rock beside a blue river flowing towards a waterfall. Above the river, angular columns of rock descend from a solid stone ceiling, their jagged outline silhouetted against the daylight beyond. A dark underground chamber lit by white torches, dominated by a giant face set into the wall, pushing through tree roots which drape down its cheeks like hair. A panoramic view from a high tower across a craggy plateau wreathed in pale mist. A broken castle hugs a cliff-top left of centre, a cathedral stands broken at the far right, and in the distance a viaduct emerges from a tall dark keep. A view through pale-gold pine trees across a series of fortified clifftops in a pale pink sky, topped with dark clouds. A vast, dark tree towers over the landscape, weeping gold. A dark citadel and a vast twisted tree rise into the sky above jagged cliffs. The tree looms over the citadel, its roots lost in pink mist. A viaduct looms out of the mist, leading from the citadel to a lush green plateau to the left of the scene. A shard of Grace shines on a rocky clifftop, outside a low-slung stone castle with flaming braziers flanking its gates. The sky is overlapping layers of grey-green cloud, and a tall tower of pale stone rises like a classical column amidst a distant copse of trees. A debris-strewn courtyard in a grey-stone castle. Wooden carts topped with iron cages sit abandoned; jagged grey rocks and a vast black tree tower in the sky above. A scattered graveyard lit by the setting sun. The cliff falls away to reveal a distant ruined city rising into a piercing orange sky full of dark clouds. A view of the twisted Scadutree, its trunk leaning perilously to the left over the uppermost towers of the Shadow Keep. Golden sap seeps from its flesh, pouring in a slow trickle down upon the fortress below. The sky is bright with turquoise light, casting the omnipresent veils into pastel blue shades against grey cloud. A panoramic view of the Scadutree, shrouded in veils against a pale green-blue sky. The Shadow Keep towers beneath it, and dark embers rise upwards towards the tree. A fortress courtyard, clad in shades of grey. A large statue of a goddees stands decapitated, with arms outstretched, and above, gossamer veils rise towards the upper reaches of the fortress, and the skeletal white wisps of branches up amongst the clouds. An armory in the depths of a dark keep. A glowing white spirit falls to his knees beneath a wall-mounted rack of long pikes. A stone archway leads into a storeroom beyond. A vast black tower, with heavy stone buttresses, beneath the dark branches and golden aura of the Scadutree. In the foreground a row of decorative spears line a dark rampart. A row of dark metal pikes pierce a clouded sky before a stone rampart. To the right, a succession of ceremonial boats sit in stone enclosures, with fire rising from inside them. A castle rampart lined with tall metal pikes and ceremonial braziers. Along the mid-line, a row of ornate bronze boats stand in rectangles of stone; flame rises from each boat, flickering tall. Vast buttresses rise towards the upper reaches of the fortress, and white veils cut through sunset-orange clouds. A large skeletal goat-like beast with too many twisted antlers, arranged in death amidst piles of stone slabs. Light shines from the top of the many-tiered storehouse, and a similar beast - but resembling a boar - hangs from black chains on the second floor. A armory of broken stones beneath a dark keep. A lit chandelier casts light from the centre of the room, and racks of sharpened metal pikes loom over a cracked ceramic pot atop a mound of viscera. A wide ceremonial hall, lit by beams of pale light from high windows. The paving is cracked and uneven, and the sides of the hall have been roughly partitioned with hanging strips of cloth, giving the space the feel of a hospital, though one awash with shattered pottery and discarded flesh. A wide hallway with pointed archways leading to vaulted ceilings. Small ceramic jar warriors slump against the pillars, beside racked pikes and sturdy wooden chairs. A long fortified bridge leading to a grey-stone tower amidst lush green foliage beneath a firey-orange clouded sky. Ragged banners line the way. A view through a series of dark archways, slowly consumed by grey mist. The road is scattered with stone and debris, and tall metal pikes with hanging grey banners line the way. Looking back across a long black bridge towards the Shadow Keep rising into a dark sky swept with white veils. To the right, the thick clouds part to reveal a streak of blue beneath sunlit orange. A warrior in a cloak of grey fur and a golden helmet leans forward to read a candle-lit stone tablet, against a wall of similar heavy documents. Her shins are armored in leather with gold detailing, her thighs bare beneath a leather skirt. A sedate chamber high in the Shadow Keep, free of debris and ruin. To the left, a shard of grace glows golden amidst a cluster of tables and chairs, and to the right, a golden cross and crescent cuts through the gloom. A shard of grace in a throne room atop the Shadow Keep, lit by many candles. A bare-footed man in a cloak of thorns faces a high altar, his blade drawn.
© Rob Haines, 2025
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