Rob Haines Creative Space

Rob Haines Creative Space

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in game photography

All photos were taken on PS5 in Quality mode with ray-tracing, and post-processed in Affinity Photo. Cinematic angles are the result of looking through the telescope, or crouching in front of a large rock to clip the camera through my character.

A close-up of Gille the Confessor, clad in black plate armour covered in gold filigree. She sits with head bowed, a golden circlet at her brow, as piercing red embers drift by. A red-haired confessor in black-and-gold armour sits on the battlements of a monochromatic city. The sky is full of chaos, tornadoes, large chunks of rock, and silhouetted dragons against the pale sky. Domed towers can be seen behind ornate walls. A view over grey-stone battlements towards a sky dense with floating rocks and dragons, dark specks against the distant brilliance of the Erdtree. To the right, a vast tornado fills the sky, lit with piercing red lightning. The stone corpse of a dragon lies crumpled upon the curving city wall. A dragon corpse, stone-like and weathered, collapsed atop a curving city wall. The wall is full of architectural details, engraved archways and bas-reliefs, and scattered foliage breaks through the stonework. In the background, a tornado fills the sky. A view from a broken stairway towards a many-tiered grey tower and a complex domed structure thronged by airborne dragons. The sky is variegated grey and full of narrow twisters. A dilapidated series of arched chambers, the orange glow of the braziers a welcome relief from the pale light outside. Chains dangle from the ceiling, heavy with tatters of cloth, and a cluster of beastmen corpses lie around one of the braziers. A shining shard of grace in a small side-chamber. The floor is scattered with bones and ribcages, and between the columns of the chamber, stone stelae have been stacked against the walls. A grey building curves away from the camera, a row of ornate archways decorating its front, towards a pair of domed towers stark against the distant glow of the Erdtree's branches. The sky is full of boulders, and to the right the edge of a tornado obscures precipitous paths. A ceremonial tomb with altar-like coffins decorated with bones, lit by a pair of hanging braziers. Ragged white cloth dangles from the ceiling beside black iron chains, and a beastman patrols amidst the scattered grave goods. A domed ceremonial chamber full of carefully arrayed bones and statues of beastmen in agony or ectasy. The dome has shattered, and a shaft of pale light washes the balconies and the three archways at the far side of the room. A ruined temple, lit by pale light from above and orange firelight. The floor is covered in bones and piles of flagstone debris. Four octagonal pillars hold up the vaulted ceiling above, and ragged cloth dangles banner-like from an overhead balcony. A crumbling balcony washed in pale white light, with a shard of grace at the centre of a circle of geometric paving. Trees frame the image, and the sky beyond is full of torandoes and vast dragons reduced to winged specks against the clouds. A copse of red-brown trees atop a craggy grey island. Ruined buildings cling to the stone, some frozen in process of tumbling into space, others with vaulted roofs and domed parapets beneath a pale sky full of suspended grey rocks and shattered towers. A grey-stone gazebo beside a shallow lake, accompanied by red-brown trees. The sky is bright and pale, and high above dragons weave through clusters of floating grey rocks. A shallow lake atop a cliff, water rushing over the cliff-edge amidst the scattered red-brown trees. Grey-green wormlike figures stand in the water, their faces bowed. The sky above is grey and turbulent, the sky studded with rocks and distant dragons. A view of two domed towers and a cathedral-like structure from below, looking past shattered columns and floating chunks of jagged stone. The sky is full of boulders and dragons, and a pair of red-leaved trees perch outside the cathedral doors. Three mighty tornadoes roar in the sky above a shattered landscape of grey stone and red-leaved trees. Broken buildings form a path through the landscape, while overhead shattered stone and soaring criss-cross the heavens. A view towards a distant crucible, linked by chains to a high mountaintop. The foreground is all sky, but a trail of levitating rock leads from top-left to bottom-right, occasionally broken by chunks of shattered architecture and the bat-wing shapes of dragons in flight. A gloomy temple corridor, lit by clusters of candles and a pair of fiery-red torches. A pair of raised tombs topped with the bones of deceased beastmen line one side of the path, and large drapes of cloth descend to the other side, shaping the shadows of the ceiling. An armoured knight in a ragged red cloak stands watch at the edge of a precipice, beside a ruined set of stone stairs. Behind them, shattered columns float as if still holding up the roof; beyond, the cliffs are spattered with pale red foliage. A four-way junction in the heights of the dragon temple. The ground is scattered with debris and fallen stelae, but there are a number of highly-detailed statues of dragons and their priests, lit by candlelight to the right and bright sunlight to the left. A vertical slice of a pale city, viewed between two cliffs. All the visible structures are broken, suspended in mid-air in various states of destruction, forming a spiralling path through the chaos. A domed gazebo hovers in the air, tilted at a precarious angle. An interior mortuary chamber, light with warm candlelight. A row of weathered columns supports a vaulted ceiling, and swathes of ragged red and black cloth sweep down from above. A number of tombs - both raised and flat to the floor - support beastman bones, and a knight in a red cowl stands before the most ornate of them, as if praying. A vaulted corridor lined with beastman tombs and sweeps of red-gold cloth descending from the top-left to the right-hand wall. At the end of the corridor pale daylight emerges from between a tangle of tree-roots. Weathered stairs lead up to a beastman tomb topped with its carefully arranged skeleton. Above the tomb, the wall is ornately carved, with a central archway filled with bronze draconic figures flowing upwards, surrounded by small carved figures in robes and what looks like detailed text. A draconic temple, draped in ragged cloth and scattered with the bones of beastmen laid to rest on stone slabs. A shaft of piercing white light shines through an upper window, upon a stone dragon skull with its mouth agape. A view across a treacherous grey-stone landscape of shattered architecture, held in stasis by unknown forces. Paths peter out unexpectedly, gazebos hang splintered and broken at obtuse angles, and bronzed dragon-flesh emerges from grey-stone walls, weathered and dead. A view across a pale misty city towards a large arched viaduct, curving up towards a many-tiered tower, ringed with archways. In the foreground, a gazebo hangs broken in mid-air, silhouetted against the pale light, and to the right a curving staircase leads upwards towards a craggy overhanging cliff-face studded with archways. A broken chamber, now open to the sky, in the pale city. To the right, a shaft of sunlight cuts through an archway, sending godrays across a pair of broken pillars. To the left, a tornado whirls in the sky - surrounded by rocks and distant dragons - and a flush of red-brown foliage drapes across an arch-studded cliff-face. A red-leaved garden, beneath the fury of a pair of narrow twisters. The trees are wind-blown, the pathway paved with cracked and missing grey stones, and the sky full of floating rocks. A vast pale sky full of rocks, dragons and a single narrow tornado, above a multi-tiered grey tower with a thick base adorned with rows of archways, and a domed centrepiece surrounded by a trio of smaller spires, each with their own densely-packed stone archways. The sun is dazzlingly bright even through the ivory clouds. Looking through a garden, of ornate columns and ceremonial archways, past red-leaved trees and a large barrel-vaulted building, to where the golden light of the Erdtree branches across a distant sky. A pair of tall, thin tornadoes span the pale sky above the shattered remains of a grey city, broken up with red-brown foliage. A sweep of rising debris criss-crosses the sky, interspersed by dragons in flight. Alexander the warrior jar - his pottery seamed with cracks - stands with his mottled grey arms crossed, on a paved courtyard beneath skies filled with dragons. A pale corpse lies to his left, and in the distance, the trunk of the Erdtree shines gold. Alexander - a large round warrior jar, with an intricate red wax seal holding his insides in - finds his resting place amidst the ruins of Faram Azula. His ceramic is cracked, and one withered arm is draped across the grey grasses. A colonnade of shadowed columns, beyond which can be seen a broken courtyard where a knight in bronze armour stands before a broken stone dragon. A pair of tornadoes frame the sky, where dragons circle above. A close-up of a broken stone dragon corpse - its arm dismembered, its head fallen from its neck - in a grey courtyard. To the right, the paving rises in a series of steps towards a railing. Craning your neck to look up at the great tornado at the heart of the city, beyond layers of overlapping architecture. A vast arched bridge stands in the foreground, its stonework inscribed with rows of detailed designs, overgrown with mats of draping vinework; beyond, tall towers reach towards the sky. A piercing red lightning strike bisecting the scene, obscuring the face of a large grey dragon standing in a circular courtyard. Bare trees grow skeletal from the grey earth, and tall arches and pillared architecture rise high above. A circular dais in a courtyard cast in partial shadow, below rising layers of pale-grey architecture, domed towers, high arches and triangular porticoes, topped with red-brown foliage. A ray of sunlight beams through the arched windows of a circular tower, casting godrays through the misty air. A bird of prey lies dead against the paving, and above them a pair of dragons circle a tornado. A single dragon soars on bat-like wings above a floating island of grey stone. Fragmented architecture perches atop cliff-edges, vaulted ceilings hanging below, and a swathe of red-brown foliage rises to the right. Looking up between a stone wall and a tall conical tree, past an arched bridge thronged with dying vines, towards a multi-tiered tower rising into the pale sky. Above, a dragon dives with tucked wings through the turbulent edges of a tornado. A densely-packed structure carved into a large chunk of grey rock. Red-brown foliage drapes from above, and below, multiple layers of chambers with vaulted ceilings run from left to right, occasionally connected by floating shattered architecture. A grey-stone bridge leading to a domed tower, beneath a sky of tornadoes, rocks and dragons in flight. Tall shrubs line the railings, and fallen beastmen lie dead amongst muted red flowers. A bridge between conical red-brown shrubs towards a circular tower, where a treasure chest sits beneath an arched window. The paving is broken and cracked, sparsely arrayed with red grass and shattered pottery. Gille the Confessor stands on a bridge in black armour, a teardrop shield on one arm and her other arm raised in summoning an ornate crescent of brilliant golden light, which flares across the pale sky. A view from a wide processional staircase across the suspended grey islands of the city. The rocks descend from top left to bottom right, scattered with red-brown foliage and pock-marked with archways into interior chambers. The sky is grey and turbulent, arrayed with sweeps of floating rock and circling dragons, and a single thin tornado rises to the right of the image. A curving processional slope leads up towards an imposing circular colosseum, cast in shadow. Bright sunlight shines from within an archway at the top of the ramp, guarded by a golden knight on horseback. High above, the ramparts of the city stand wreathed in mist. A large circular ceremonial chamber, decorated with sculpted pillars topped with shrines and clusters of candles on the floor. The far wall is shattered and broken, fragmented rock rising into the glorious pale sunlight streaming into the dark room At the far end of the room, a golden engraving glows above a statue of a girl comforted by wolves. A pair of large broken pillars stand before a shattered wall, its broken stones trailing like ash into the air. A shining motif decorates an arch in the wall, and to the right, a tall tower of pale grey stone rises into the sunshine. A close-up of the glowing Elden Ring motif, interlinked circles beneath a golden arc and trailing lines descending towards a statue of wolves and a girl below. To the right, the wall falls away to reveal a tall sun-drenched tower of grey stone. A vast ceremonial chamber with a shattered wall, revealing sweeps of broken architecture in the sky beyond. The pale sunlight streams in through the wide expanse, where a twister reaches up to the clouds. Gille, a red-haired warrior in black armour and a golden circlet, stands beneath a glowing Elden Ring motif as she is engulfed by  an eruption of black and red smoke. A view of Faram Azula from a vantage point high above. The sky is full of embers, and the suspended architecture sweeps in from the right edge of the scene towards a garden in the middle. A vast tornado roars beyond a copse of pine trees. A view across the city from a high escarpment, amongst the circling dragons and floating rocks. The distinctive spiral of the city around the central tornado can be seen from here. The distant Erdtree, its trunk and branches riven with orange flame. The sky is full of dragons and glowing embers, and to the right stands the stone crucible atop the Mountaintops of the Giants. A dragon's eye view of the city, the soaring architecture winding around the central tornado. The sky is full of embers and sweeps of fragmented rock, and the sun is piercingly bright behind the clouds. A closer view of the city and the large ceremonial tower at its heart. The scene is framed with sweeps of shattered rock, and to the right, the dark turbulence of the tornado stands in contrast to the bright embers. Gille the Confessor stands in a vast lightning-struck arena, gazing up at a two-headed dragon god wrapped in his own massive wings. Decorative columns emerge from the pale mist at the far side of the arena. A vast, two-headed ancient dragon floats in the sky, amidst burning embers and golden lightning-strikes. Four vast towers emerge from the mist behind him, and the arena below is scattered with evenly spaced columns. A vast circular arena, where the two-headed dragonlord floats, orb-like in his wings. The sky is wracked with lightning, and concentric circles of mighty pillars ring the arena. Gille standing at the heart of the arena, where concentric circles of engraved flooring focus on a shard of Grace. The air is full of fiery embers and golden arcs.
© Rob Haines, 2025
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