Rob Haines Creative Space

Rob Haines Creative Space

  • Writing
  • Visual Art
  • Blog
  • About
  • Writing
  • Visual Art
  • Blog
  • About

in game photography

All photos were taken on PS5 in Quality mode with ray-tracing, and post-processed in Affinity Photo. Cinematic angles are the result of looking through the telescope, or crouching in front of a large rock to clip the camera through my character.

A rocky valley lined with blood-red flowers, broken tents and rows of wooden stakes, shattered and askew. Tall, narrow pine trees stand sparse amidst the pale smoke, and in the distance the corpses of giants dangle inverted from large wooden posts. A large metal automaton, styled to look like a woman in a robe, swings its scythe arms in a blurred arc towards a soldier in yellow armour, holding up a metal shield to brace himself. They're both standing in shallow water, and beyond, something's exploded in a burst of bright flame. A bridge awash with corpses, both piled on the roadway and hung inverted from wooden poles. Robed statues stand guard over fires still burning on the battlefield beyond. In the far distance, the sky is bright around the golden light of a minor Erdtree. A mountainside graveyard, two rows of heavy stone coffins in various states of disarray. The sun is shining against the smooth cliffs, and in the foreground a shard of grace glows golden. A shard of grace glows on a grey rock, projecting an arc of golden light up a winding mountain path, past siege towers and wooden stakes into a series of jagged peaks, cloaked in purple fog. Four demi-humans crouch in a cave, washed pale blue by a shaft of light from above. Stalactites hang from the ceiling. A stone archway leading towards a glowing pool of lava, confined by ancient architecture. A large vaulted chamber, lit by shafts of moonlight from high windows. A row of pillars holds up the left-hand side of the vault, while the pillars on the right have been destroyed. The floor is dusty brown, and decorated with root patterns. A glistening crater beneath purple clouds. At the centre of the impact zone, the silver-grey rock glows with golden sparkles. A view across a burning hillside towards a giant ruined tree. The slopes are covered with posts bedecked with hanging corpses, including a number of giant bodies. The reception chamber of a lavish manor house, dimly lit with red torches on elaborate candelabra. In the centre of the room a circular table has been laid for a meal, and to the left a grand staircase leads up into the hall above. A grand banqueting hall, lit by red candles and the red-gold sunset beyond the large arched windows at the far end. The sunlight reflects off the polished floor, beneath a long rectangular banqueting table. Large, grotesquely-ornate chandeliers dangle from a vaulted ceiling high above. A view from the foot of a long, U-shaped banqueting table, towards the sunset streaming in through the curtained windows beyond. The sun reflects bright on the centre of the floor tiles, and the carpet either side is ragged and worn. A rubble-strewn alleyway in a prison town, lit with iron lanterns and strewn with small black-iron cages. Chains cross from building to building above head height, and glowing red sparks drift lazily through the air. A rough prison town of tangled stone buildings. Chains hang from the structures, some adorned with corpses, and a bonfire burns in the street. A large metal automaton - an Abductor Virgin - styled to look like a woman in robes with an iron baby swaddled to her chest, with giant metal saw blades for hands, stands guard beyond a large set of double-doors. The tower within is lit orange by torches, and the air is filled with glowing embers. A stone statue of a winged lizard-like creature, on a pedestal in a round plaza. The paving below is mostly obscured by a shallow pool of blood, which reflects the blazing light of a waterfall of lava in the far distance. A dark room, with the balustrade of a set of stairs leading from mid-right to bottom-left. The silhouettes of iron cages dangle in the gloom, and only the most sparing snatches of light peek in through heavily barred windows. A church lit with red flames and scattered red candles. An altar stands before a large snake-headed statue, and golden sunlight streams in through high windows beyond. A church lit with red flames and scattered candles. A grace glows upon a faded carpet of red and gold, and each pillar is topped with a winged-lizard gargoyle. A view of the red-candle church from up in the rafters, looking down on the winged-lizard gargoyles and the grace far below. A pair of black iron chains loop from side to side, crossing near the bottom of the image. A Confessor stands silhouetted against a radiant lava field, surrounded by broken automatons and half-melted iron cages. A lava-fall glows bright as it crashes down from above. A view from the bottom of the manor, looking upwards past a lava-fall towards a church high above. In the sky, the branches of the Erdtree shine red-gold, lit by the glow of the volcano. Black iron cages dangle over the shattered and tilted rooftops and spires of the prison town. Orange mist rises from the lava below. A large chamber decorated with chandeliers and black iron cages, lit by a glowing lava-flow beyond pillars to the right. A river of lava running through an underground cavern, scattered with broken cages and lit with gleaming fire. A natural stone archway is jagged with stalactites. A broken plaza, leading towards a black iron cage with only two sides, attached to a pulley system. Beyond, the granite walls are lined with dangling cages, lit by the lava below. To the left of a central pillar, a view of the outside of Volcano Manor, decorated with winged-snake statues carrying black-iron cages, beneath the glowing Erdtree. To the right of a central pillar, a dimly-lit interior, with red flames and black-iron chandeliers. An inner chamber of the manor, lit red by candelabra and a pair of ornate chandliers. Tall, intricately-carved pillars hold up a double-height ceiling with a mezzanine balcony, and a dimly-lit archway leads to the right. A view from a balcony across a lavishly-decorated audience chamber. The vaulted ceiling is held up with spiralling carved columns, and each cross-point in the vaulting is accompanied by a chandelier. Arched windows down each side are partially obscured with red velvet curtains, and accompanied by winged-lizard gargoyles. A dark chamber, disappearing into the gloom below. Large cuboid black-iron cages dangle from heavy chains, suspended in the air. Occasional red candles offer a little light from passing wooden beams. The morass below the iron cages. The architecture of the walls suggests this was once part of the manor proper, but the floor is slick with bodily fluids and corpses, the air barely lit by occasional red torches. A vast chamber, lit by a pool of lava and held up by glowing black-and-red columns with writhing designs. At the heart of the lava, a vast serpent is coiled around itself, and in the foreground, a corpse crouches to the left, holding up a glowing purple spear. Looking towards the serpent from behind one of the writhing black-red pillars. From the ceiling dangle heavy, complex chandeliers and black-iron cages glowing orange from the heat, and the serpent itself is partially obscured by pink-purple mist. Looking up in the serpent's chamber, at chandeliers glowing orange amidst black, and watching the dark pillars drift away into purple mist. Looking across the serpent's chamber, the mist pinker than before. The serpent lies defeated, its mass collapsed into a pile of corpses trapped in humanoid rictus, silhouetted against the mist.
© Rob Haines, 2025
Copyright &
Permissions
Follow Rob on Mastodon No AI