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Rob Haines Creative Space

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Fiction
Non Fiction

Latest Writing
The Prince and Elika from Prince of Persia (2008)
on videogames
We Don’t Talk Any More
Prince of Persia (2008) & Conversation
Ubisoft’s Prince of Persia reboot is a game about conversation. At least until it matters, then the Prince refuses to listen.
on videogames
Eternal Darkness: Sanity’s Requiem
A Retrospective
A tale of cosmic horror across the millennia
on videogames
Final Fantasy: Crystal Chronicles
A Retrospective
A look back at Crystal Chronicles’ mist-soaked majesty
A pixel-art passport control desk, including a rulebook, rubber stamps and keys. A traveller stands at the desk, petitioning for entry
on videogames
Papers Please
Games of 2013
Breathing humanity back into border control bureaucracy
The Inn at Pandora, from Secret of Mana. Three heroes stand on the path outside, surrounded by green grass and colourful flowers
on videogames
A Place to Rest Your Head
At the end of a long day’s adventuring, there’s always room at the Inn
An armoured knight, sat at a bonfire
on videogames
One Hundred Hours of Solitude
The pleasures of offline play
A photo of Earth from orbit, city lights spiderwebbing in patterns across the night.
short fiction
In Memoriam
Archives of Project Odyssey
An endless blue ocean.
short fiction
Pieces of 23
A soft-focus sex scene between Shepard and Liara from Mass Effect 3
on videogames
Gratifying Play
Sex and intimacy can have considerable narrative power. So why are videogames so bad at it?
The *Tabula Rasa* logo; a pair of wings either side of a three-part orb
on videogames
The Road to Ruin
What does the advent of always-online games mean for digital preservation efforts?
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